Idle Hack: Weapons
There are a bunch of different weapons that can be found in dungeons. Most weapons have an innate attribute that contains extra basic physical attack damage, but there are some exceptions to this. See the below reference image:

The weapon is broken up by its name, item type and tier, socket count, its innate attribute, any item requirements, a possible legendary attribute and then its random attributes. Notice this item has a number with a socket icon that indicates how many sockets are available for Gems to be added on the item.
Weapon Types
-
Knife,
Dagger and
Stiletto
A quick melee range weapon that does not have any character attribute requirements. Typically low innate damage.
-
Bow,
Long Bow and
Recurve Bow
A far range weapon that typically requires dexterity attributes. Allows the user to use Bow specific Spell/Skills. Medium innate damage.
-
Wand,
Sceptre and
Staff
A ranged weapon that typically requires intellect attributes. Medium innate damage.
-
Sword,
Long Sword and
Broad Sword
A melee weapon that typically requires strength attributes. Medium innate damage.
-
Hatchet,
Axe and
Great Axe
A slow attacking melee weapon that typically requires a lot of strength attributes. Heavy innate damage. Axes can cleave on basic attacks hitting multiple enemies with a single swing.
-
Buckler,
Shield and
Kite Shield
A slow attacking melee weapon that typically requires strength attributes. Shields have no innate damage, but instead have a random innate elemental resistance (similar to Helmets) and a 20% chance to block.