Gridle: Rebirthing and Knowledge
Rebirthing
Rebirthing will reset your progress but earn your rebirth points based on the money you’ve earned during.
Rebirth points can instantly be spend after rebirthing on permanent “knowledge”.
XP
- Past Experience (1-8): XP earnings increased by an additional 25%
- Mastery (1-8): XP earnings increased by an additional 50%
- Expertise (1-8): XP earnings increased by an additional 75%
- Omniscience (1-8): XP earnings increased by an additional 100%
- Sovereignty (1-8): XP earnings increased by an additional 125%
- Supremacy (1-8): XP earnings increased by an additional 150%
- Omnipotence (1-8): XP 200% earnings increased by an additional 200%
- Skill Deals (1-7): Skill costs decreased by 5%-15%
Money
- Financial Literacy (1-8): Money earnings increased by an additional 25%
- Financial Mastery (1-8): Money earnings increased by an additional 50%
- Financial Expertise (1-8): Money earnings increased by an additional 75%
- Financial Omniscience (1-8): Money earnings increased by an additional 100%
- Financial Sovereignty (1-8): Money earnings increased by an additional 125%
- Financial Supremacy (1-8): Money earnings increased by an additional 150%
- Financial Omnipotence (1-8): Money 200% earnings increased by an additional 200%
- Upgrade Deals (1-7): Upgrade costs decreased by 5%(-15%)
Click
- Click Veil (1-4): A magic veil cover all new runs. Increasing Money and XP earnings by 25%. Clicking on an enemy/party member breaks this veil
- Lone Rider (1-6): When your party only has 1 member, their attack damage and attack speed is increased by 25%
Offline
- Offline Grind: Your party will grind at the highest level they can survive while you’re offline(2 hours at 10% efficiency)
- Offline Time (1-6): Your party will offline grind for up to 3-16 hours total
- Offline Efficiency (1-6): Offline grind efficiancy increaded to 15%(-75%)
- Dimension Slash (1-6): Damaging an enemy above 5x(-1.25x) it’s max health will add 2 points to level progress
Classes
- Beast Slayer (1-2): Damage to bosses increased by 2.5%
- Cursor Charge (1-4): Cursor gains damage the longer it withholds an attack
- Armor Polish (1-4): Knights take 2.5% less damage
- Leeching Magic (1-4): Mages heal 2.5% of damage dealt
- Sharper Arrows (1-4): Archors deal 2.5% more damage per shot
- Scaling Yields (1-4): Miner gains 1% of current level gold from each chop.
- Fast Impression (1-5): First attack on an enemy deals 5% more damage
- Guaranteed Luck (1-5): Every 10th(-5th) cursor attack is a guaranteed crit
- Thorny Helmet (1-5): Knights reflect 5% of damage taken back to it’s source
- Quickdraw (1-5): Archers attack 5% faster
- Divine Spells (1-5): Crit chance of mages increased by 5%
- Collaborative Mining (1-5): Miner yield increased by 2.5% for each additional miner in the party
- Critical Strike (1-5): Crits deal 4x(-10x) of normal
- Crit Heal (1-5): Cursor can now crit heal for 1.5x(-5x) health
- Armor Polish (5-10): Knights take an additional 3% less damage
- Long Shot (1-5): Archer damage increased by 5% for each slot further back in the party they’re placed
- Health Share (1-5): When receiving a heal at full health, mage will re-cast 10% of the health to the member in front
- XP Mining (1-5): Miners can extract up to 1% of current enemy XP per strike
- Party Dummy (1-4): Adds a dummy to the front of your party which can tank 1(-4) hit(respawns on each new enemy)
- Party Expansion (1-4): Maximum party size increased from 4(-7) to 5(-8)
Others
- Autocast Slot (1-5): Adds a slot where 1 skill can be placed. Placed skill will automatically trigger as soon as it’s available.
- Skillful Hands (1-5): Skill colldown reduced by 2.5%